#1—Philadelphia Phoenix
Power(s): Basically everything.
Verdict: When you
have the same name and mascot as the most powerful comic character ever created,
there’s really not a contest here.
Blowout win for the boys from Philly.
#2—Rochester Dragons
Character: Shenron
Power(s): Alter
reality, change the course of history, or bring the dead back to life.
Verdict: Unbelievably
powerful. The main reason he doesn’t get Rochester the top spot is because he
sort of has a genie-limitation. You have
to go and collect all the Dragonballs to activate him, which is kind of a
schlep.
#3—Windy City Wildfire
Power(s): Flight, super-strength, firing energy blasts.
Verdict: Again, you
get huge points for having the same name as the actual super hero assigned to
your team for the rankings. He has a pretty nifty story, too.
#4—Madison Radicals
Power(s): Charge
items with excess energy. Watch them
explode.
Verdict: Excess
freewheeling energy and a who-cares rebel attitude? What a BAMF.
There's slight concern that the Radicals may not live up to that level
of badassery, since once they've bonded to something they may not continue to
be so reactive. More expertise in
chemistry is required.
#5—Detroit Mechanix
Power(s): Billionaire-genius-playboy-philanthropist. Oh, with
a badass, flying, crime-fighting suit.
Verdict: He’s pretty
much the superhero mechanic when you think about it, since he builds and maintains all his own gear, so I’m willing to
let Detroit have this one.
#6—Minnesota Wind Chill
Power(s): Freezing
things, conjuring ice out of thin air.
Making an awesome Mario Kart level wherever he goes.
Verdict: Being this
familiar with the cold has to be an edge in early-season night games. Ultra bonus points because the guy who played
him in the movies also used to play Jake in the Animorphs TV series.
#7—Toronto Rush
Power(s): Super
Speed, with a mouth to match.
Verdict: They're in a rush all the time, just like the superhero they've been assigned. Speed
may make them hard to cover on the field, but the Flash’s ego keeps Toronto from rising up the rankings.
#8—New York Empire
Power(s): Control
over a magical floating gem that blasts energy and grants her
flight.
Verdict: Interesting
concept and pretty powerful character. Matches team colors. There’s something to be said for having
psychic control over a round, flying object, but she still seems a little too
dependent on the artifact for most of her cool.
#9—New Jersey Hammerheads
Power(s): Vigilante street gang of anthropomorphic, crime-fighting, mutant sharks.
Verdict: They’re
freakin’ Street Sharks! Crappy powers,
but they get this spot on cool alone.
#10—DC Breeze
Power(s): Wind
Control, Flight, and Long-Distance Eavesdropping
Verdict: Really fun
character with sweet powers, including one of the most oddly-specific abilities ever. Unfortunately she loses some
points for later developing a Dr. Octopus problem and changing her name to
Renascence.
#11—Cincinnati Revolution
Power(s): None. Real Life Super Hero (RLSH).
Verdict: UltiWhirled
was unable to come up with a good revolution-based superhero, but maybe that’s
for the best, since now you all get to read about the actual guy who patrols
the streets of Cincinnati.
#12—Indianapolis Alleycats
Power(s): Anthropomorphic,
flying, telepathic sorcerer-cat.
Verdict: Some might think of Catwoman, but UltiWhirled really felt that everyone
should be made aware of this phenomenal character from DC Comics.
No comments:
Post a Comment